Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Determines whether the VideoPlayer will wait for the first frame to be loaded into the texture before starting playback when VideoPlayer.playOnAwake is on.
In this mode, drawing into the target will only start once the VideoPlayer preparation is done and the first frame is available in texture memory. Otherwise, the playback will start immediately even if frames are not ready, leading to the first few frames being possibly skipped.
Depending on how long the preparation takes and the underlying platform capabilities, catching up with current time after preparation completes may result in many consecutive skips.
Did you find this page useful? Please give it a rating: