Handling for when the content has finished being dragged.
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; // Required when using event data
public class ExampleClass : MonoBehaviour, IEndDragHandler // required interface when using the OnEndDrag method. { //Do this when the user stops dragging this UI Element. public void OnEndDrag(PointerEventData data) { Debug.Log("Stopped dragging " + this.name + "!"); } }
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