Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Transform.worldToLocalMatrix

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Matrix4x4 worldToLocalMatrix;

Description

Matrix that transforms a point from world space into local space (Read Only).

If you're not familiar with using matrices for coordinate transformations, use Transform.InverseTransformPoint instead.

IMPORTANT: If you're setting shader parameters you MUST use Renderer.worldToLocalMatrix instead.

Did you find this page useful? Please give it a rating: