Legacy Documentation: Version 2018.2 (Go to current version)
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Transform.localToWorldMatrix

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public Matrix4x4 localToWorldMatrix;

Description

Matrix that transforms a point from local space into world space (Read Only).

If you're not familiar with using matrices for coordinate transformations, use Transform.TransformPoint instead.

IMPORTANT: If you're setting shader parameters you MUST use Renderer.localToWorldMatrix instead.

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