Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

TrailRenderer.BakeMesh

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void BakeMesh(Mesh mesh, bool useTransform);
public void BakeMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

meshA static mesh that will receive the snapshot of the trail.
cameraThe camera used for determining which way view space trails will face.
useTransformInclude the rotation and scale of the Transform in the baked mesh.

Description

Creates a snapshot of TrailRenderer and stores it in mesh.

Did you find this page useful? Please give it a rating: