Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Time.fixedTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float fixedTime;

Description

The time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game.

Fixed time is updated in regular intervals (equal to fixedDeltaTime) until time property is reached.

Did you find this page useful? Please give it a rating: