position | Grid cell position. |
Vector3 Center of the cell transformed into local space coordinates.
Get the logical center coordinate of a grid cell in local space.
In a rectangular grid layout, a call to GridLayout.CellToLocal with Vector3Int parameter, returns a Vector3 coordinate that represents the bottom-left of the cell. While mathematically correct, you may prefer the center of the cell, for example when instantiating a GameObject into the grid.
// Snap the GameObject to parent Tilemap center of cell using UnityEngine; using UnityEngine.Tilemaps;
public class ExampleClass : MonoBehaviour { void Start() { Tilemap tilemap = transform.parent.GetComponent<Tilemap>(); Vector3Int cellPosition = tilemap.LocalToCell(transform.localPosition); transform.localPosition = tilemap.GetCellCenterLocal(cellPosition); } }
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