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Texture.targetTextureMemory

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public static ulong targetTextureMemory;

Description

The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete.

The amount of memory used by textures after the mipmap streaming and budget are applied. The value of currentTextureMemory trends towards this value as texture mipmaps are loaded or unloaded.

See Also: currentTextureMemory.

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