Legacy Documentation: Version 2018.2 (Go to current version)
  • C#

TextAsset Constructor

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public TextAsset(string text);


textThe text contents for the TextAsset.


Create a new TextAsset with the specified text contents.

This constructor creates a TextAsset, which is not the same as a plain text file. When saved to disk using the AssetDatabase class, the TextAsset should be saved with the .asset extension.

Did you find this page useful? Please give it a rating: