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Terrain.treeDistance

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public float treeDistance;

Description

The maximum distance at which trees are rendered.

The higher this is, the further the distance trees can be seen and the slower it will run.

See Also: Terrain.treeBillboardDistance.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.treeDistance = 2000; } }

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