Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

SystemInfo.maxTextureSize

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int maxTextureSize;

Description

Maximum texture size (Read Only).

This is the largest size of a texture that is supported by the graphics hardware. Note that even if the GPU could support a large texture size, for example 16384, you could still simply run out of memory if trying to create one (16384x16384 texture at 32 bits per pixel is 1 gigabyte of data, which may or may not be available).

Did you find this page useful? Please give it a rating: