Legacy Documentation: Version 2018.2 (Go to current version)
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StateMachineBehaviour.OnStateMachineExit

public void OnStateMachineExit(Animator animator, int stateMachinePathHash);

Parameters

animatorThe Animator playing this state machine.
stateMachinePathHashThe full path hash for this state machine.

Description

Called on the last Update frame when making a transition out of a StateMachine. This is not called when making a transition into a StateMachine sub-state.

The evaluation flow must pass by an Exit node to actually get this callback.

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