Legacy Documentation: Version 2018.2 (Go to current version)
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will scale.

When resizing a 9-sliced sprite the corners will remain unscaled while the other sections will be scaled. Note: For this method to work properly the Sprite assigned to SpriteRenderer.sprite needs to have Sprite.border defined.

Did you find this page useful? Please give it a rating: