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ILocalUser.LoadFriends

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public void LoadFriends(Action<bool> callback);

Description

Fetches the friends list of the logged in user. The friends list on the Social.localUser instance is populated if this call succeeds.

using UnityEngine;
using UnityEngine.SocialPlatforms;
using System.Collections;

public class Example : MonoBehaviour { void Start() { Social.localUser.LoadFriends(success => { Debug.Log(success ? "Loaded " + Social.localUser.friends.Length + " friends" : "Loading friends failed"); }); } }

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