contacts | An array of ContactPoint2D used to receive the results. |
int
Returns the number of contacts placed in the contacts
array.
Retrieves all contact points for all of the collider(s) attached to this rigidbody.
Contacts involving a Collider2D set to be a trigger will never be returned here as trigger colliders do not have contact points.
When retrieving contacts, you should ensure that the provided array is large enough to contain all the contacts you are interested in. Typically the array would be reused therefore it would be a size to return a reasonable quantity of contacts. This function also means that no allocations occur which means no work is produced for the garbage collector.
See Also: Collider2D.GetContacts and Physics2D.GetContacts.
colliders | An array of Collider2D used to receive the results. |
int
Returns the number of colliders placed in the colliders
array.
Retrieves all colliders in contact with any of the collider(s) attached to this rigidbody.
When retrieving contacts, you should ensure that the provided array is large enough to contain all the contacts you are interested in. Typically the array would be reused therefore it would be a size to return a reasonable quantity of contacts. This function also means that no allocations occur which means no work is produced for the garbage collector.
See Also: Collider2D.GetContacts and Physics2D.GetContacts.
contactFilter | The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle. |
contacts | An array of ContactPoint2D used to receive the results. |
int
Returns the number of contacts placed in the contacts
array.
Retrieves all contact points for all of the collider(s) attached to this rigidbody, with the results filtered by the ContactFilter2D
.
Contacts involving a Collider2D set to be a trigger will never be returned here as trigger colliders do not have contact points. This is true even if the contactFilter
has its ContactFilter2D.useTriggers set to true.
When retrieving contacts, you should ensure that the provided array is large enough to contain all the contacts you are interested in. Typically the array would be reused therefore it would be a size to return a reasonable quantity of contacts. This function also means that no allocations occur which means no work is produced for the garbage collector.
See Also: Collider2D.GetContacts and Physics2D.GetContacts.
contactFilter | The contact filter used to filter the results differently, such as by layer mask, Z depth, or normal angle. |
colliders | An array of Collider2D used to receive the results. |
int
Returns the number of colliders placed in the colliders
array.
Retrieves all colliders in contact with any of the collider(s) attached to this rigidbody, with the results filtered by the ContactFilter2D
.
When retrieving contacts, you should ensure that the provided array is large enough to contain all the contacts you are interested in. Typically the array would be reused therefore it would be a size to return a reasonable quantity of contacts. This function also means that no allocations occur which means no work is produced for the garbage collector.
See Also: Collider2D.GetContacts and Physics2D.GetContacts.
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