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CommandBuffer.DispatchCompute

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public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ);
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, ComputeBuffer indirectBuffer, uint argsOffset);

Parameters

computeShader ComputeShader to execute.
kernelIndexKernel index to execute, see ComputeShader.FindKernel.
threadGroupsXNumber of work groups in the X dimension.
threadGroupsYNumber of work groups in the Y dimension.
threadGroupsZNumber of work groups in the Z dimension.
indirectBuffer ComputeBuffer with dispatch arguments.
argsOffsetByte offset indicating the location of the dispatch arguments in the buffer.

Description

Add a command to execute a ComputeShader.

When the command buffer executes, a compute shader kernel is dispatched, with work group size either specified directly (see ComputeShader.Dispatch) or read from the GPU buffer (see ComputeShader.DispatchIndirect).

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