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Quaternion.ToAngleAxis

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public void ToAngleAxis(out float angle, out Vector3 axis);

Description

Converts a rotation to angle-axis representation (angles in degrees).

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Extracts the angle - axis rotation from the transform rotation

float angle = 0.0f; Vector3 axis = Vector3.zero; transform.rotation.ToAngleAxis(out angle, out axis); } }

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