Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

PlayableExtensions.SetInputWeight

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void SetInputWeight(U playable, int inputIndex, float weight);
public static void SetInputWeight(U playable, V input, float weight);

Parameters

playableThe Playable used by this operation.
inputThe connected Playable to change.
weightThe weight. Should be between 0 and 1.

Description

Changes the weight of the Playable connected to the current Playable.

NOTE: This is a templated extension method that can be used on any type that inherits from IPlayable

Did you find this page useful? Please give it a rating: