Creates a new material.
Note that although this function lets you create a new physic material from a script, it is generally easier to create and assign the material from the editor.
using UnityEngine;
public class Example : MonoBehaviour { Collider coll;
void Start() { coll = GetComponent<Collider>();
PhysicMaterial material = new PhysicMaterial(); material.dynamicFriction = 1; coll.material = material; } }
Creates a new material named name
.
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