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ParticleSystemRenderer.BakeTrailsMesh

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public void BakeTrailsMesh(Mesh mesh, bool useTransform);
public void BakeTrailsMesh(Mesh mesh, Camera camera, bool useTransform);

Parameters

meshA static mesh that will receive the snapshot of the particle trails.
cameraThe camera used for determining which way view space trails will face.
useTransformInclude the rotation and scale of the Transform in the baked mesh.

Description

Creates a snapshot of ParticleSystem Trails and stores them in mesh.

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