Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

ParticleSystem.TextureSheetAnimationModule.AddSprite

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void AddSprite(Sprite sprite);

Parameters

spriteThe Sprite to be added.

Description

Add a new Sprite.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; private Sprite sprite;

void Start() { ps = GetComponent<ParticleSystem>();

sprite = Sprite.Create(Texture2D.whiteTexture, new Rect(0, 0, 1, 1), Vector2.zero);

var textureSheetAnimation = ps.textureSheetAnimation; textureSheetAnimation.enabled = true; textureSheetAnimation.mode = ParticleSystemAnimationMode.Sprites; textureSheetAnimation.AddSprite(sprite); } }

Did you find this page useful? Please give it a rating: