Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

ParticleSystem.TextureSheetAnimationModule.cycleCount

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int cycleCount;

Description

Specifies how many times the animation will loop during the lifetime of the particle.

using UnityEngine;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float cycleCount = 1.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var main = ps.main; main.startLifetimeMultiplier = 2.0f;

var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; }

void Update() { var tex = ps.textureSheetAnimation; tex.cycleCount = (int)cycleCount; }

void OnGUI() { cycleCount = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), cycleCount, 0.1f, 5.0f); } }

Did you find this page useful? Please give it a rating: