Legacy Documentation: Version 2018.2 (Go to current version)
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public ParticleSystemEmitterVelocityMode emitterVelocityMode;


Control how the Particle System calculates its velocity, when moving in the world.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public ParticleSystemEmitterVelocityMode velocityMode;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var main = ps.main; main.emitterVelocityMode = velocityMode; }

void OnGUI() { velocityMode = (ParticleSystemEmitterVelocityMode)GUI.SelectionGrid(new Rect(25, 25, 300, 30), (int)velocityMode, new GUIContent[] { new GUIContent("Transform"), new GUIContent("Rigidbody") }, 2); } }

Did you find this page useful? Please give it a rating: