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public void SetBursts(Burst[] bursts);
public void SetBursts(Burst[] bursts, int size);


burstsArray of bursts.
sizeOptional array size, if burst count is less than array size.


Set the burst array.

See Also: Burst, ParticleSystem.GetBursts.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var emission = ps.emission; emission.enabled = true; emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20) }); } }

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