conn | The new connection object. |
This virtual function can be overridden to perform custom functionality for new network connections.
By default OnConnected just invokes a connect event on the new connection.
using UnityEngine; using UnityEngine.Networking;
public abstract class ExampleScript : NetworkManager { public virtual void OnConnected(NetworkConnection conn) { conn.InvokeHandlerNoData(MsgType.Connect); } }
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