Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

NetworkServer.ClearLocalObjects

public static void ClearLocalObjects();

Description

This clears all of the networked objects that the server is aware of. This can be required if a scene change deleted all of the objects without destroying them in the normal manner.

Did you find this page useful? Please give it a rating: