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public void UseExternalClient(Networking.NetworkClient externalClient);


externalClientThe NetworkClient object to use.


This allows the NetworkManager to use a client object created externally to the NetworkManager instead of using StartClient().

The StartClient() function creates a client object, but this is not always what is desired. UseExternalClient allows a NetworkClient object to be created by other code and used with the NetworkManager.

The client object will have the standard NetworkManager message handlers registered on it.

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