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public void OnServerConnect(Networking.NetworkConnection conn);


connConnection from client.


Called on the server when a new client connects.

Unity calls this on the Server when a Client connects to the Server. Use an override to tell the NetworkManager what to do when a client connects to the server.

//Attach this script to a GameObject and add a NetworkHUD component to the GameObject.
//Create a Text GameObject (Create>UI>Text) and attach it in the Text field in the Inspector.
//This script changes Text on the screen when a client connects to the server

using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI;

public class OnServerConnectExample : NetworkManager { //Assign a Text component in the GameObject's Inspector public Text m_Text;

//Detect when a client connects to the Server public override void OnServerConnect(NetworkConnection connection) { //Change the text to show the connection and the client's ID m_Text.text = "Client " + connection.connectionId + " Connected!"; } }

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