Legacy Documentation: Version 2018.2 (Go to current version)
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NetworkLobbyManager.OnLobbyServerCreateLobbyPlayer

public GameObject OnLobbyServerCreateLobbyPlayer(Networking.NetworkConnection conn, short playerControllerId);

Parameters

connThe connection the player object is for.
playerControllerIdThe controllerId of the player.

Returns

GameObject The new lobby-player object.

Description

This allows customization of the creation of the lobby-player object on the server.

By default the lobbyPlayerPrefab is used to create the lobby-player, but this function allows that behaviour to be customized.

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