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NetworkIdentity.connectionToClient

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public Networking.NetworkConnection connectionToClient;

Description

The connection associated with this NetworkIdentity. This is only valid for player objects on the server.

Use it to return details such as the connection’s identity, IP address and ready status.

//For this example to work, attach a NetworkIdentity component to your GameObject.
//Make sure your Scene has a NetworkManager and NetworkManagerHUD
//Attach this script to the GameObject, and it outputs the connection of your GameObject to the console.

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking;

public class NetworkIdentityNetID : MonoBehaviour { NetworkIdentity m_Identity; //This is a TextMesh component that you attach to the child of the NetworkIdentity GameObject

void Start() { //Fetch the NetworkIdentity component of the GameObject m_Identity = GetComponent<NetworkIdentity>();

//Output to the console the connection associated with this NetworkIdentity Debug.Log("Connection : " + m_Identity.connectionToClient); } }

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