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public void RegisterHandler(short msgType, Networking.NetworkMessageDelegate handler);


msgTypeMessage type number.
handlerFunction handler which will be invoked for when this message type is received.


Register a handler for a particular message type.

There are several system message types which you can add handlers for. You can also add your own message types.

using UnityEngine;
using UnityEngine.Networking;

public class Server : MonoBehaviour { void Start() { NetworkServer.Listen(7070); Debug.Log("Registering server callbacks"); NetworkClient client = new NetworkClient(); client.RegisterHandler(MsgType.Connect, OnConnected); }

void OnConnected(NetworkMessage netMsg) { Debug.Log("Client connected"); } }

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