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public bool Configure(Networking.ConnectionConfig config, int maxConnections);
public bool Configure(Networking.HostTopology topology);


configTransport layer configuration object.
maxConnectionsThe maximum number of connections to allow.
topologyTransport layer topology object.


bool True if the configuration was successful.


This configures the transport layer settings for a client.

The settings in the ConnectionConfig or HostTopology object will be used to configure the transport layer connection used by this client. This must match the configuration of the server.

using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { void DoConnect() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); config.PacketSize = 500; NetworkClient client = new NetworkClient(); client.Configure(config, 1); client.Connect("", 7070); } };

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