Legacy Documentation: Version 2018.2 (Go to current version)
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  • C#

MsgType.AddPlayer

public static short AddPlayer;

Description

Internal networking system message for adding player objects to client instances.

This is sent to the server when a client calls NetworkClient.AddPlayer(). The server should have a handler for this message type to add the player object to the game and notify the client with NetworkServer.AddPlayer().

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