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DownloadHandlerTexture Constructor

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public DownloadHandlerTexture();


Default constructor.

Convenience constructor. Assumes the value of readable is false. The Texture returned by texture will not have its texture data accessible from script.

using System.Collections;
using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { IEnumerator Start() { using (var uwr = new UnityWebRequest("https://website.com/image.jpg", UnityWebRequest.kHttpVerbGET)) { uwr.downloadHandler = new DownloadHandlerTexture(); yield return uwr.SendWebRequest(); GetComponent<Renderer>().material.mainTexture = DownloadHandlerTexture.GetContent(uwr); } } }

public DownloadHandlerTexture(bool readable);


readableValue to set for TextureImporter.isReadable.


Constructor, allows TextureImporter.isReadable property to be set.

The value in readable will be used to set the TextureImporter.isReadable property when importing the downloaded texture data.

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