Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

ConnectionConfig.ResendTimeout

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public uint ResendTimeout;

Description

Defines the maximum wait time in milliseconds before the "not acknowledged" message is re-sent. Default value = 1200.

It does not make a lot of sense to wait for acknowledgement forever. This parameter sets an upper time limit at which point reliable messages are re-sent.

using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : NetworkBehaviour { void Start() { ConnectionConfig myConfig = new ConnectionConfig(); myConfig.AddChannel(QosType.Unreliable); myConfig.AddChannel(QosType.UnreliableFragmented); myConfig.ResendTimeout = 1000; //1 sec } }

Did you find this page useful? Please give it a rating: