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ClientScene.FindLocalObject

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public static GameObject FindLocalObject(Networking.NetworkInstanceId netId);

Parameters

netIdThe id of the networked object.

Returns

GameObject The game object that matches the netId.

Description

This finds the local NetworkIdentity object with the specified network Id.

NetId is a unique number assigned to all objects with NetworkIdentity components in a game. This number is the same on the server and all connected clients for a particular object, so it can be used to identify objects across the network. The FindLocalObject() function is called on a client to transform a netId received from a server to a local game object.

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