Legacy Documentation: Version 2018.2 (Go to current version)
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  • C#
Removed in version 2018.2.21

Mesh.Optimize

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Obsolete public void Optimize();

Description

Optimizes the Mesh for display.

This operation can take a while, but makes the geometry displayed much faster. You should use it if you generate a Mesh from scratch procedurally, and want to trade better runtime performance against higher load time. Internally, it optimizes the triangles for vertex cache locality. For imported models you should never call this, because the import pipeline already does it for you.

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