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|passName||Shader pass name (case insensitive).|
|enabled||Flag indicating whether this Shader pass should be enabled.|
Enables or disables a Shader pass on a per-Material level.
By default, all Shader passes are enabled. This function allows a Material to treat a specific Shader pass (as indicated by LightMode pass tag)
as if it does not exist in the Shader. For example, if the Shader has a "refraction" pass but you only want to enable it on Materials that have
a refraction Texture assigned, pass "refraction" as
passName and false for
enabled for Materials without a refraction Texture assigned.
See Also: GetShaderPassEnabled, RenderLoop, Shader pass tags.
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