Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Material.SetInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void SetInt(string name, int value);
public void SetInt(int nameID, int value);

Parameters

nameIDProperty name ID, use Shader.PropertyToID to get it.
valueInteger value to set.
nameProperty name, e.g. "_SrcBlend".

Description

Sets a named integer value.

When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.

This function is just an alias to SetFloat that casts the passed value to a float.

Did you find this page useful? Please give it a rating: