Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

HumanDescription.human

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public HumanBone[] human;

Description

Mapping between Mecanim bone names and bone names in the rig.

Each item in the array is a HumanBone object that contains a Mecanim avatar bone name, a bone name in the model (to which the Mecanim bone is mapped) and a "muscle" that specifies the bone's limits of motion. The bones can be listed in any order but there are a certain number of bones that Mecanim requires you to define; use HumanTrait.RequiredBone to get a list of all required bones.

See Also: HumanBone, HumanTrait.BoneName, HumanTrait.RequiredBone.

Did you find this page useful? Please give it a rating: