Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

HandleUtility.DistanceToDisc

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float DistanceToDisc(Vector3 center, Vector3 normal, float radius);

Description

Pixel distance from mouse pointer to a 3D disc.

Calculates the screen space distance from the mouse pointer to the disc (circle) at given world space position with the given radius and normal.

Uses the current camera to determine the distance.

See Also: DistanceToCircle.

Did you find this page useful? Please give it a rating: