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GameObject.GetComponentsInChildren

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public Component[] GetComponentsInChildren(Type type, bool includeInactive = false);

Parameters

typeThe type of Component to retrieve.
includeInactiveShould Components on inactive GameObjects be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its children.

The search for components is carried out recursively on child objects, so it includes children of children, and so on.

using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { void Start() { Component[] hingeJoints;

hingeJoints = GetComponentsInChildren(typeof(HingeJoint));

if (hingeJoints != null) { foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } else { // Try again, looking for inactive GameObjects Component[] hingesInactive = GetComponentsInChildren(typeof(HingeJoint), true);

foreach (HingeJoint joint in hingesInactive) joint.useSpring = false; } } }

public T[] GetComponentsInChildren();
public T[] GetComponentsInChildren(bool includeInactive);

Parameters

includeInactiveShould inactive GameObjects be included in the found set?

Returns

T[] A list of all found components matching the specified type.

Description

Generic version. See the Generic Functions page for more details.

using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { void Start() { HingeJoint[] hingeJoints;

hingeJoints = GetComponentsInChildren<HingeJoint>();

if (hingeJoints != null) { foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } else { // Try again, looking for inactive GameObjects HingeJoint[] hingesInactive = GetComponentsInChildren<HingeJoint>(true);

foreach (HingeJoint joint in hingesInactive) joint.useSpring = false; } } }

public void GetComponentsInChildren(List<T> results);
public void GetComponentsInChildren(bool includeInactive, List<T> results);

Parameters

resultsList to receive found Components.
includeInactiveShould inactive GameObjects be included in the found set?

Description

Return all found Components into List results.

using UnityEngine;
using System.Collections.Generic;

public class GetComponentsInChildrenExample : MonoBehaviour { void Start() { List<HingeJoint> hingeJoints = new List<HingeJoint>();

GetComponentsInChildren<HingeJoint>(false, hingeJoints);

if (hingeJoints != null) { foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } else { // Try again, looking for inactive GameObjects List<HingeJoint> hingesInactive = new List<HingeJoint>();

GetComponentsInChildren<HingeJoint>(true, hingesInactive);

foreach (HingeJoint joint in hingesInactive) joint.useSpring = false; } } }

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