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GUILayout.HorizontalSlider

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public static float HorizontalSlider(float value, float leftValue, float rightValue, params GUILayoutOption[] options);
public static float HorizontalSlider(float value, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb, params GUILayoutOption[] options);

Parameters

valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
sliderThe GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
thumbThe GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.
optionsAn optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.

Returns

float The value that has been set by the user.

Description

A horizontal slider the user can drag to change a value between a min and a max.


Horizontal slider in the GameView.

using UnityEngine;

public class ExampleScript : MonoBehaviour { float hSbarValue;

void OnGUI() { hSbarValue = GUILayout.HorizontalScrollbar(hSbarValue, 1.0f, 0.0f, 10.0f); GUILayout.Label("This is a text that makes space"); } }

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