Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Resolves the render target for subsequent operations sampling from it.
At the moment the advanced OpenGL blend operations are the only case requiring this barrier.
See Also: BlendOp.
Did you find this page useful? Please give it a rating: