Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

SpriteShapeParameters.transform

public Matrix4x4 transform;

Description

The world space transform of the game object used for calculating the UVs of the fill texture.

Did you find this page useful? Please give it a rating: