Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

CullResults.ComputeSpotShadowMatricesAndCullingPrimitives

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool ComputeSpotShadowMatricesAndCullingPrimitives(int activeLightIndex, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out Experimental.Rendering.ShadowSplitData shadowSplitData);

Parameters

activeLightIndexThe index into the active light array.
viewMatrixThe computed view matrix.
projMatrixThe computed projection matrix.
shadowSplitDataThe computed split data.

Returns

bool If false, the shadow map for this light does not need to be rendered this frame.

Description

Calculates the view and projection matrices and shadow split data for a spot light.

See Also: ShadowSplitData.

Did you find this page useful? Please give it a rating: