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PhysicsRaycaster.ComputeRayAndDistance

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protected void ComputeRayAndDistance(EventSystems.PointerEventData eventData, out Ray ray, out float distanceToClipPlane);

Parameters

eventDataThe pointer event for which we will cast a ray.
rayThe ray.
distanceToClipPlaneThe distance between the near and far clipping planes along the ray.

Description

Returns a ray going from camera through the event position and the distance between the near and far clipping planes along that ray.

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