Legacy Documentation: Version 2018.2 (Go to current version)
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Display.Activate

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public void Activate();

Description

Activate an external display. Eg. Secondary Monitors connected to the System.

The function Activate() will create a window of Screen width, Screen height and default Refresh Rates. This function is available on Windows, Linux and Mac platforms. The default primary Monitor is always indexed 0. Secondary Monitors range from 1 to 7. Ensure an external monitor is connected before Activating it.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Check the number of monitors connected. if (Display.displays.Length > 1) { // Activate the display 1 (second monitor connected to the system). Display.displays[1].Activate(); } } }

public void Activate(int width, int height, int refreshRate);

Parameters

widthDesired Width of the Window (for Windows only. On Linux and Mac uses Screen Width).
heightDesired Height of the Window (for Windows only. On Linux and Mac uses Screen Height).
refreshRateDesired Refresh Rate.

Description

This overloaded function available for Windows allows specifying desired Window Width, Height and Refresh Rate.

The default primary Monitor is always indexed 0. Secondary Monitors range from 1 to 7. Ensure an external monitor is connected before Activating it.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Check the number of monitors connected. if (Display.displays.Length > 1) { // Activate the display 1 (second monitor connected to the system). Display.displays[1].Activate(0, 0, 60); } } }

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