Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

CollisionDetectionMode2D.Discrete

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

When a Rigidbody2D moves, only collisions at the new position are detected.

When using this mode, Rigidbody2D that are moving fast can overlap or even pass through other colliders. This mode however is much faster to calculate and should only be used when objects are moving at relatively slow or moderate speeds and you are not encountering objects overlapping or passing through each other.

See Also: Rigidbody2D.collisionDetectionMode.

Did you find this page useful? Please give it a rating: