Legacy Documentation: Version 2018.2 (Go to current version)
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public Vector3 impulse;


The total impulse applied to this contact pair to resolve the collision.

The total impulse is obtained by summing up impulses applied at all contact points in this collision pair. To work out the total force applied you can divide the total impulse by the last frame's fixedDeltaTime.

Did you find this page useful? Please give it a rating: